• Gallery
    • 2016
    • 2015
    • 2014
    • 2013
  • Biography
    • CV
    • Artist Statement
  • Exhibitions
    • Suddenly Last Summer, 2016
    • SALT, 2016
    • BAU-bles, 2015
    • The Garden PARTy, 2015
    • The Digital Collective, 2015
    • Hide, 2014
  • Publications
  • Contact
My current work utilizes digital based media, focusing on photography and instillation through the use of photospheres and virtual reality headsets. Through dramatic interventions my work reclaims public space from the global cartography of Google Street View.

Recent work includes Tangible Moments, a series of photo spheres implanted into Google Maps in response to producing an archive of 'failed' street view images. Tangible Moments consists of a series of set up scenarios that took place in roads which Google hasn’t yet assigned photographs to them. By choosing unrevealed roads, which had nothing allocated to them, I could upload and locate my fake photos so that they are visible to the public, filling Google Street View with my own simulated narratives.

My work aims to create a disconnection between the virtual and the ‘real’. I am interested in how work can be activated in two different contexts and the boundaries between the virtual and ‘In Real Life’ (IRL) worlds. I examine technologies integration into our lives and investigate how the virtual and physical are obscured and blurred through alternative versions of ourselves. By creating avatars, online profiles and digital characters we create idealistic or exaggerated versions of ourselves.

Examining online platforms I inspect how we are able to gain enjoyment from everyday acts during play that we may not in reality. I intend to produce audience participatory settings through virtual reality headsets that create subtle interventions of commonplace surroundings which draw attention to the everyday and introducing people to simulated versions of their environments.
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For my current project I aim to create an instillation in which viewers are invited to partake by sitting round a table with VR headsets and headphones that will display a computer simulated setting of their current surroundings. These simulations will have small interventions which will become more obvious due to the everyday surroundings and border on the uncanny. The gallery space would be documented through a series of photo spheres before other artwork is installed; each taken from the perspective of where one of the viewers will be sat. The photo spheres would then be altered slightly so each of the spectators would have a different view and shown through multiple headsets. The headphones would all emit the same sounds, but would be mono to create in balance between the visual and the auditory. 


 


Copyright © 2016
  • Gallery
    • 2016
    • 2015
    • 2014
    • 2013
  • Biography
    • CV
    • Artist Statement
  • Exhibitions
    • Suddenly Last Summer, 2016
    • SALT, 2016
    • BAU-bles, 2015
    • The Garden PARTy, 2015
    • The Digital Collective, 2015
    • Hide, 2014
  • Publications
  • Contact